THE ART OF
JEREMY NATHANIEL

I'm a 3D artist passionate about storytelling and bringing characters and worlds to life. I am from the BYU Animation program, trained under mentors from Disney, Pixar and DreamWorks, and I have worked on film and game projects recognized with Student Emmy and Student Academy Awards. I'm excited to help you on your next project!
CG Generalist:
Throughout the projects I’ve worked on, I’ve developed a versatile skillset across tools such as Maya, Unreal Engine, Cinema 4D, After Effects, Nuke, and Houdini. My experience spans modeling, rigging, animation, scripting, and simulation, allowing me to approach each project with both creative flexibility and technical understanding.
Previs/Layout Artist:
My biggest passion is storytelling, and previs allows me to use my strengths in 3D to create compelling, energetic sequences. Using Maya and Unreal Engine, I’ve helped develop shots for both film and game projects that capture the tone of the storyboards and the director’s intent.
Motion Graphics Artist:
Motion graphics are where I get to explore my experimental side—combining different visual styles to create quick, impactful pieces. Unlike my other collaborative work, many of these are solo projects that span a variety of programs, including Cinema 4D, Blender, and Adobe Suite.
Notable Projects:

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​STUDENT ACCOMPLICE, Layout Artist
A student led animated short, about a student driver becoming an unwitting getaway driver for a bank robber. Has won multiple awards, including the Student Academy Awards and Student Emmys (2025).
I was responsible for previs/layout, as well as character animation. Animated in Autodesk Maya, rendered in Houdini using Renderman.
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LOVE AND GOLD, Layout Artist
A student-led animated short, about two treasure hunters traversing a dungeon of perils and monsters.
I contributed previs/layout work, as well as a few shots of character animation. Animated in Autodesk Maya, rendered in Houdini using Renderman.


SHRINE FLOW, Cinematics Lead
A student led game project, a multiplayer game of hide and go chase set in a yokai realm. Nominated for multiple Rookie awards (2025).
I was responsible for the cinematics for the game, leading out a small team from concepts and storyboards to final renders and implementation in-engine. Animated in Autodesk Maya, and implemented into Unreal Engine.
SOLAR SHOWDOWN, Animation Lead
A BYU game project, combining RTS elements with frantic party game energy.
I was responsible for the animation of the two main characters, their home bases, and leading animation for each of their various towers. Animated in Autodesk Maya, and implemented into Unreal Engine.


BYU SPORTS NATION, 3D Artist
A nationally-broadcast sports commentary show on BYU tv. Worked on an unreleased intro for the show utilizing specialized effects, sets and extensive crowd animation. Animated in Cinema 4D.
